GPP-256: Unity Certified Expert - Gameplay Programmer

GPP-256: Unity Certified Expert - Gameplay Programmer

BEST SELLER 121 Lectures 9m 20s

Prepare for your examination with our training course. The course contains a complete batch of videos that will provide you with profound and thorough knowledge related to certification exam. Pass the test with flying colors.

$14.99 $19.49

Curriculum For This Course

  • 1. Installing and Setting Up Unity
    6m

  • 1. Build A Complete 2D Shooting Game With Unity in 1 Hour
    1h 6m 4s

  • 1. Let's Get Started With C# in Unity
    12m 28s
  • 2. How a C# Script is Structured in Unity
    9m 22s
  • 3. Understanding Event Functions in Unity C#
    8m 32s
  • 4. Working With Variables in C#
    9m 16s
  • 5. Public and Private Variables in C#
    5m 53s
  • 6. Complete Guide To Update Function in Unity
    8m 40s
  • 7. Basics of Functions in C# & Unity
    8m 34s
  • 8. Returning Values and Passing Parameters to Functions
    16m 9s
  • 9. Checking Conditions with If Else in C#
    17m 30s
  • 10. Various Conditions and Equality Checking
    4m 35s
  • 11. Boolean Variables in C#
    11m 24s
  • 12. Introduction to Arrays in C# & Unity
    16m 19s
  • 13. Diving Deep into Arrays in Unity
    16m 22s
  • 14. For Loops in C# Complete Explanation
    11m 58s
  • 15. Working with While Loops in C#
    11m 16s
  • 16. How To Work With foreach Loops in C#
    9m 31s
  • 17. Check Conditions Using Switch Case in C#
    9m 21s

  • 1. Setting Up The Game
    15m 40s
  • 2. Setting Up The Player
    8m 19s
  • 3. Creating Player Movement
    18m 27s
  • 4. Restricting Player Movement
    6m 59s
  • 5. Setting Up The Enemy Spikes
    11m 31s
  • 6. Spawning The Enemies
    6m 19s
  • 7. Spawning Enemies from Random Position
    9m 14s
  • 8. Repeatedly Spawning Enemies
    8m 10s
  • 9. Detecting Collisions With The Enemies
    9m 43s
  • 10. Adding Cool Trail Effects
    8m 17s
  • 11. Adding Dust Particle Effects
    18m 20s
  • 12. Checking For GameOver
    10m 50s
  • 13. Keeping Score
    6m 5s
  • 14. Displaying Score on Screen
    11m 57s
  • 15. Creating The GameOver Panel
    11m 42s
  • 16. Creating A Restart Button
    12m 26s
  • 17. Designing The Main Menu
    11m 4s
  • 18. Creating Cool Looking Main Menu Animations
    10m 55s
  • 19. Creating Game Over Panel Animations
    6m 7s

  • 1. Lets Import The Assets and Start Building Santa Run Game
    6m 2s
  • 2. Setting Up The Game Background
    12m
  • 3. Creating Background Scrolling and The Illusion of Movement
    12m 43s
  • 4. Creating and Moving The Grounds
    9m 28s
  • 5. Setting Up The Player Character
    13m 11s
  • 6. Lets Make The Player Jump
    9m 53s
  • 7. Fixing Player Jump with Ground Check
    8m 19s
  • 8. Adding The Jump Animation
    14m 20s
  • 9. Setting Up The Obstacles in The Game
    11m 48s
  • 10. Adding Movements To The Obstacles
    9m 54s
  • 11. Spawning The Obstacles
    16m 19s
  • 12. Random Obstacle Spawning
    8m 39s
  • 13. Spawning Obstacles with Random Delay
    4m 55s
  • 14. Destroying Obstacles On Collision
    6m 10s
  • 15. Creating Player Death Animation
    5m 51s
  • 16. Stop Spawning The Obstacles
    8m 45s
  • 17. Stop Background Scrolling
    9m 4s
  • 18. Creating Game Over Panel
    11m 8s
  • 19. Adding Functionalities To GameOver Menu Buttons
    8m 59s
  • 20. Designing The Main Menu
    7m 13s
  • 21. Adding Functionalities To The Main Menu
    5m 23s
  • 22. Creating Menu Screen Animations
    9m 47s
  • 23. Creating Snow Falling Effect
    13m 24s
  • 24. Counting and Displaying The Score
    12m 14s

  • 1. Lets Setup The Sprites For Using In The Game
    15m 50s
  • 2. Creating The Candies
    8m 38s
  • 3. Coding Player Controller and Controlling The Player
    10m 31s
  • 4. Adding Some Restrictions To Player Movement
    6m 4s
  • 5. Checking If Player Eats Candy
    8m 9s
  • 6. Removing Candies When Out Of Screen
    4m 31s
  • 7. Spawning Random Candy
    11m 15s
  • 8. Spawning Candy at Random Position
    5m 26s
  • 9. Spawning Candies Repeatedly
    9m 8s
  • 10. Checking For Score
    5m 25s
  • 11. Displaying Score On Screen
    11m 14s
  • 12. Creating A Lives Counter To Keep Track of Lives
    4m 26s
  • 13. Showing Available Lives UI
    10m 44s
  • 14. Stopping Candy Spawning On GameOver
    5m 24s
  • 15. Creating Game Over Panel
    13m
  • 16. Creating A Main Menu
    13m 53s
  • 17. Writing Code for The Game Over Menu
    4m 48s
  • 18. Animating The Game Over Panel
    7m 53s

  • 1. Gettting Started and Setting Up
    12m 34s
  • 2. Writing First Code and Controlling the Player
    13m 50s
  • 3. Moving After First Touch
    6m 45s
  • 4. Fall Checking With Raycasting
    13m 7s
  • 5. Smooth Camera Follow
    16m 37s
  • 6. Platforms falling
    20m 28s
  • 7. Platforms Spawning
    13m 10s
  • 8. Random Spawning
    9m 14s
  • 9. Some Small Fixes
    4m 9s
  • 10. Creating Collectibles
    13m
  • 11. Destroying On Collision
    5m 26s
  • 12. Adding Particle Effects
    10m 40s
  • 13. Creating Text Animations
    17m 42s
  • 14. More Animations
    17m 16s
  • 15. Creating GameOver Menu
    11m 4s
  • 16. Coding The UIManager
    13m 6s
  • 17. Keeping Score and Highscore
    11m 46s
  • 18. Creating The GameManager
    6m 51s
  • 19. Finishing The Game
    18m 5s
  • 20. Publishing The Game
    6m 44s

  • 1. Creating and Publishing An Android Game With Unity ( 2018 )
    36m 19s
  • 2. Setting Up Unity for Android Game development ( 2017 )
    42m 46s
  • 3. Detecting Touch Inputs
    20m 8s
  • 4. Raycasting and Destroying Objects on Touch
    22m 52s
  • 5. Detecting Accelerometer Inputs - Part 1
    1m 31s
  • 6. Detecting Accelerometer Inputs - Part 2
    20m 28s
  • 7. Swipe Detection
    27m 32s
  • 8. Creating Screen Resolution Independent UI
    15m 31s
  • 9. Touch Joystick Input Controller
    31m 31s

  • 1. The Need of Version Control
    15m 18s
  • 2. Creating First Repository
    12m 43s
  • 3. Practical Example With A Real Project
    13m 50s
  • 4. Creating Branches
    7m 53s
  • 5. Pushing Local Repository to Remote
    5m 34s

  • 1. Getting Started With Navigation Mesh
    22m 37s
  • 2. Agent Moving and Avoiding Obstacles
    14m 48s
  • 3. Understanding Navmesh Agent
    9m 30s
  • 4. Moving On Ramp and Narrow Places
    10m 49s
  • 5. Intelligent Agent Moving Upstairs
    6m 18s
  • 6. Intelligent Agent Jumping With Off Mesh
    7m 28s
  • 7. Manually Creating Off Mesh Links
    9m 13s